HeliosMine

 

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Adventure

Dungeons

Three dungeons, easy to hard. Each has four objectives: mobs, stones, a mini-boss and the boss. Go in alone or with a party of up to four.

In the game/dungeons

Every dungeon has four objectives in turn: clear the mobs, break the stones that spawn more, then beat the mini-boss and finally the boss. You can go alone, or as a party of up to four. Each dungeon asks for a rank and an entry fee per player.

The three dungeons

  • Voras’ Lair (easy): an abandoned mine wrapped in webs. The mini-boss is Arakh; the boss is Voras, the giant spider.
  • The Tomb of Anubis (medium): an old temple buried beneath a hill. The mini-boss is Nakhtmin; the boss is Anubis, judge of the dead. It opens once you finish Voras’ Lair.
  • The Gate of Cerberus (hard): the threshold of the underworld. The mini-boss is Phlegyas; the boss is three-headed Cerberus. It opens once you finish the Tomb of Anubis.

Forming a party

Post a listing from Party Listings in the /dungeons menu; it is announced in chat, and whoever clicks joins your party. You can also bring a friend with /party invite <player>.

If you die

Dying in a dungeon does not drop your items. Every player has three lives: you respawn at the last checkpoint, and once your lives run out you watch the rest of the run.

Loot

Everyone who finishes a dungeon gets its reward; you can enter the same dungeon again after a while. Dungeon materials unlock the strongest enchantments of your personal gear; trade the rest for Trade Points at the Exchange. /dungeons shows what each dungeon asks for and what it gives.